47;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;

;
@COSMIC
4       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
12      ; Aqueduct needed to exceed this size
24      ; Sewer System needed to exceed this size
35      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this
5       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
5       ; Communism is equivalent of this palace distance.
40      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
6       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
15	; Value to the Civilization Score of each future tech researched.
10	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
00000001; bitmask for goodie huts, right bit =map0, 0=no goodie huts
1    ; Helicopters pick up huts 0=no 1=yes
;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Aerodynamics,       7, 0,  Fli, MP, 2, 3    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Adv Construction,   6,-2,  Aut, E2,  2, 4    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  Phy, Che, 1, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 2, 4    ; Aut
Guided Weapons,     5,-2,  Rad,  Cmp, 2, 0    ; Ban
Engineering,        4, 0,  Mat, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Banking,            5,-2,  Tra, Rep, 1, 1    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Elite Horsemanship, 5, 2,  Lit, Feu, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Avionics,           5,-1,  Ban, Eng,  2, 4    ; CA 
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          7, 0,  Phi, Plu, 2, 2    ; Cmn
Computers,          4, 1,  Cor, Min,  2, 4    ; Cmp
Firearm Warfare,    7,-1,  The, Pla, 2, 0    ; Csc
Construction,       4, 0,  Mas, Wri, 0, 4    ; Cst
The Corporation,    4, 0,  Aut, Eco, 2, 1    ; Cor
Hypersonic Flight,  4, 1,  X2,  CA, 3, 4    ; Cur
Democracy,          5, 1,  Ind, Eco, 2, 2    ; Dem
Economics,          4, 1,  Mag, Cer, 2, 1    ; Eco
Electrical Power,   4, 0,  Ref, Mag, 2, 4    ; E1 
Electronics,        4, 1,  E1,  Cmb, 2, 4    ; E2 
Robotics,           5, 0,  Mob, Min,   3, 4    ; Eng
Environmentalism,   3, 1,  Rec, MT,  3, 2    ; Env
Espionage,          2, 1,  Cmn, Gue, 2, 0    ; Esp
Explosives,         6, 0,  Csc, Che, 2, 4    ; Exp
Call to Arms,       6,-1,  Whe, Mon, 0, 0    ; Feu
Flight,             7,-1,  Aut, ToG, 2, 4    ; Fli
Technocracy,        3,-2,  X6,  Esp, 3, 2    ; Fun
Fusion Power,       3, 0,  NP,  X5,  3, 3    ; FP 
Genetic Engineering,3, 2,  Med, X5, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Rep, Csc, 2, 0    ; Gue
Firearms,           8,-2,  Met, Bri, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialisation,  6, 0,  RR,  Cer, 2, 1    ; Ind
Invention,          6, 0,  Phy, Phi, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Subspace Engines,   4, 6,  X7,  X4,  3, 2  ; Lab
Deepsea Engineering,6, 0,  SFl, X2, 3, 1    ; Las
Artillery Tactics,  5,-1,  Gun, U2, 2, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Csc, nil, 2, 4    ; Too
Magnetism,          4,-1,  Nav, Met, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Stone Working,        4, 1,  War, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Cor, E1, 2, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Uni, 1, 3    ; Med
Gunpowder,          6,-2,  Inv, Feu, 1, 0    ; Met
Refined Electronics,4, 1,  MP, E2,  2, 4    ; Min
Mobile Warfare,     8,-3,  MP, Tac, 2, 0    ; Mob
Monarchy,        5, 1,  Mys, CoL, 0, 2    ; Mon
Medetation,         6, 1,  Phi, nil, 1, 2    ; MT 
Mysticism,          4, 0,  Alp, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, Amp, 2, 3    ; NF 
Nuclear Power,      3, 0,  NF,  Min,  2, 3    ; NP 
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Uni, Lit, 1, 3    ; Phy
Military Command,   7, 2,  Ldr, Chi, 2, 0    ; Pla
Industrial Arms,    6, 3,  Ref, Exp, 2, 0    ; Plu
Micro-Machinery,  5, 2,  Sup, Amp, 3, 4    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Jet Propulsion,     6, 0,  Roc, AFl, 2, 4   ; Rad
Railroad,           6, 0,  SE,  Cst, 2, 1    ; RR 
Recycling,          2, 1,  MP,  Dem, 2, 2    ; Rec
Refining,           4, 0,  Too, nil, 2, 4    ; Ref
Refrigeration,      3, 1,  E2, nil, 2, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Missile Warfare,    5,-2,  Ban, Eng, 2, 0    ; Rob
Rocketry,           6,-2,  X3,  Mob, 2, 0    ; Roc
Naval Tactics,      4,-2,  Mag, Pla, 2, 4    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 2, 3    ; SFl
Advanced Stealth,   4,-2,  U1,  X4, 3, 0    ; Sth
Steam Engine,       4,-1,  San, Bri, 2, 3    ; SE 
Steel Production,   6,-1,  San, Ref, 2, 4    ; Stl
Superconductor,     4, 1,  U3,  Rfg, 3, 3    ; Sup
Improved Training,  6,-1,  Plu, Exp, 2, 0    ; Tac
Metal Engineering,  6, 2,  Ind, Che, 2, 3    ; The
Theory of Gravity,  4, 0,  Phy, Ast, 1, 3    ; ToG
Trade and Currency, 4, 2,  Bro, CoL, 0, 1    ; Tra
Academy Sciences,   5, 1,  Mat, Phi, 1, 3    ; Uni
Tool Working,       4,-1,  nil, nil, 0, 0    ; War
Military Nobility,  4,-1,  Hor, Iro, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  Env, FP, 3, 3    ; FT 
High-Energy Physics,7, 0,  X2,  U3,  3, 3    ; U1 
Organised Military, 6,-1,  Whe, Phi, 0, 0    ; U2 
The Laser,     6, -1,  SFl, Rob, 3, 3    ; U3 
Computerised Arms,  5,-1,  CA, U3, 3, 0    ; X1 
Advanced Materials, 7, -2,  X1, PT, 3, 3    ; X2 
Aeronautics,        4,-1,  ToG, Too,  2, 4    ; X3 
Anti-Gravity,     6,-1,    U1, Cur,  3, 4    ; X4 
Supercomputers,     4, 1,  SFl, Sup, 3, 3    ; X5 
CyberOrganics,      4, 1,  Gen,  X1,  3, 0    ; X6 
Plasmatics,         7,-1,  X6,  Sth,  3, 3    ; X7 
Namawangana,        3,-2,  nil, nil, 0, 0    ; X8 




;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Mon,
Barracks,                  4, 1,    nil,
Granary,                   6, 1,    Pot,
Temple,                    4, 1,    Mys,
MarketPlace,               8, 1,    Tra,
Library,                   8, 1,    Wri,
Courthouse,                4, 1,    CoL,
City Walls,                8, 0,    Mas,
Aqueduct,                  8, 2,    Cst,
Bank,                     12, 3,    Cer,
Cathederal,               12, 3,    MT, 
Science Academy,          16, 3,    Uni,
Mass Transit,             16, 4,    MP, 
Arena,                    10, 4,    Cst,
Factory,                  20, 4,    Ind,
Assembler,                32, 6,    PT,
Beam Defense Station,     20, 4,    U1, 
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    E1,
Hydro Plant,              24, 4,    E2, 
Nuclear Plant,            16, 2,    NP, 
Stock Exchange,           16, 4,    Eco,
Arcologies,               12, 2,    Amp,
Hydroponics,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
Supercomputer,             16, 3,    X5,
Air Defences,             10, 2,    Ban,
Coastal Fortress,          8, 1,    Ldr, 
Solar Converter,          32, 4,    Env,
Harbor,                    6, 1,    Sea,
Offshore Platform,        16, 3,    Min,
Airport,                  16, 3,    Rad,
TV Network,                6, 1,    Min,
Port Facility,             8, 3,    Stl,
Subspace Portal,           12 ,3,   Lab,
SS Structural,             8, 0,    X2, 
SS Component,             16, 0,    U1, 
SS Module,                32, 0,    X4, 
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    Mas,
Gaia Gardens,             60, 0,    Env,
World Trade Building,     40, 0,    Cor,
Ocean Voyage,             20, 0,    Map,
Great Library,            30, 0,    Lit,
Ascent to Transendance,   200, 0,    Lab,
Great Fortresses,         30, 0,    Mas,
War Gods Temple,          30, 0,    Feu,
Great Mines,              30, 0,    Bri,
Emissary Expedition,      20, 0,    Tra,
Solstice Temple,          40, 0,    MT,
Great Observatory,        30, 0,    Ast,
Global Expedition,        40, 0,    Nav,
Temple of Healing,        40, 0,    Med,
Age of Reason,            40, 0,    Inv,
Palace of Light,          30, 0,    Mys,
Natural Sciences Academy,  40, 0,    ToG,
Overseas Traders Guild,    40, 0,    Eco,
First Manned Orbit,       60, 0,    SFl,
Social Engineering,        40, 0,    Cmn,
Empire Tower,              30, 0,    SE, 
Warrior Revolution,       60, 0,    Csc,
Hydropower Project,       60, 0,    Amp,
Nuclear Age,              60, 0,    NF, 
New World Order,          60, 0,    NF,
Interstellar Probe,       150, 0,    U1, 
The Computer Nexus,       70, 0,    X5, 
Genome Engineering,          70, 0,    Gen, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Gaia Gardens
nil,        ; World Trade Building
SE,         ; Laprass's Voyage
E1,         ; Great Library
nil,        ; Ascent to Transendance
Met,        ; Great Fortresses
Mob,        ; War Gods Temple
Ind,        ; Great Mines
Cmn,        ; Emissary Expedition
nil,        ; Solstice Chapel
nil,        ; Great Observatory
nil,        ; Global Expedition
nil,        ; Sacred Temples of Zlad
Csc,        ; Altherion's Academy
nil,        ; DNA Engineering
nil,        ; Earth Science Academy
nil,        ; Overseas Traders Guild
nil,        ; First Manned Orbit
nil,        ; Age of Enlightenment
nil,        ; Earth Tower
nil,        ; Warrior Revolution
nil,        ; Alpha Hydrophon
nil,        ; Redeemer Project
Lab,        ; New World Order
nil,        ; Interstellar Probe
nil,        ; The Computer Nexus
nil,        ; Palace of Light


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Workers,      Exp, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  5, nil, 000000000000000
Advanced Engineer, nil, 0,  3.,0,  0a,3d,  2h,2f,  5,0,  5, Las,  000000000000000
Tribe Warriors,Feu, 0,  1.,0,  2a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Space Drone,  nil, 1,  4.,0,  6a,5d,  2h,2f,  4,0,  1, Sup,  010000000010001
Archer Warriors, Feu, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  0, War, 000000000000000
Sword Warriors,    Gun, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  0, Iro, 000000000000000
Elite Swordsmen, Pla, 0,  1.,0,  5a,2d,  2h,1f,  6,0,  0, U2,  000000000000000
Musket Warriors, Csc, 0,  1.,0,  4a,3d,  2h,1f,  4,0,  1, Gun, 000000000000000
Genome Troopers,nil, 0,  1.,0,  9a,5d,  2h,3f,  6,0,  0, X6,  000101101000110
Guerrilas,    Fun,  0,  1.,0,  4a,4d,  2h,1f,  3,0,  1, Gue, 000001000000010
Biplane,      Rad,  1,  5.,2,  3a,3d,  2h,2f,  5,0,  3, Fli, 000000000010001
Rifle Infantry,Tac,  0,  1.,0,  6a,5d,  2h,1f,  4,0,  1, Csc, 000000000000000
Assault Troops,X6,  0,  1.,0,  9a,6d,  2h,1f,  6,0,  0, Tac,  000001001000100
Paratroopers, X6,  0,  1.,0,  8a,5d,  2h,1f,  6,0,  1, AFl,   000000101000000
Mechanised Infantry,X4, 0,  4.,0,  9a,8d,  3h, 1f,  7,0,  1, Rob, 000000000000001
Horsemen,     Pla, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000010
Spear Warriors,Feu, 0,  1.,0,  2a,2d,  1h,1f,  2,0,  1, Bro, 000010000000000
War Horsemen,  Chi, 0,  2.,0,  4a,2d,  1h,1f, 5,0,  0, Whe, 000000000000010
Armourites,   Pla, 0,  2.,0,  6a,2d,  2h,1f,  7,0,  0, Chi, 000000000000010
Armsmen,   Pla,  0, 1.,0,  3a,2d,  2h,1f,  3,0,  1, Feu, 000010000000000
Cavalry,      Csc, 0,  2.,0,  7a,3d,  2h,1f,  6,0,  0, Pla, 000000000000010
Gun Cavalry,  Mob, 0,  2.,0,  8a,4d,  2h,1f,  6,0,  0, Csc, 000000000000010
Armour II,    X2,  0,  3.,0, 10,6d,  3h,2f,  8,0,  0, Mob, 000000000000010
Siege Engine,  Met,  0,  1.,0,  6a,1d,  1h,1f,  5,0,  0, Mat, 000000001000000
Battle Cannon, Too, 0,  1.,0,  8a,1d,  2h,1f,  5,0,  0, Ldr, 000000000000000
Artillery,    Rob, 0,  1.,0, 9a,2d,  2h,2f,  6,0,  0, Too, 000000001000000
Mobile Artillery,X2,  0,  2.,0, 11a,3d,  2h,2f,  9,0,  0, Eng, 000000001000000
Dogfighter,     Rad, 1, 6.,2,  4a,3d,  2h,2f,  6,0,  3, AFl, 000000000010001
Bomber,       CA,  1,  8.,2, 12a,3d,  2h,2f, 11,0,  0, AFl, 000000000000001
Baloon,       X3,  1,  3.,0,  0a,1d,  1h,1f,  4,0,  0, Inv, 000000000100001
Adv. Fighter, nil, 1, 10.,2, 7a,3d,  2h,3f, 11,0,  3, X1, 110000000010001
Jet Strike Bomber,Sth, 1, 12.,2, 16a,3d,  2h,2f, 15,0,  0, CA,  010000000000001
Boat,         The, 2,  2.,0,  0a,1d,  1h,1f,  2,1,  4, nil, 000000000100000
Sail,         Mag, 2,  4.,0,  2a,2d,  1h,1f,  3,2,  4, Nav, 000000000000000
Galleon,      The, 2,  5.,0,  3a,3d,  2h,1f,  5,4,  4, Mag, 000000000000000
Frigate,      RR, 2,  6.,0,  4a,4d,  2h,1f,  5,0,  2, Mag, 000000000000000
Carrier,      nil, 2,  10.,0,  0a,8d,  3h,1f, 12,0,  4, Amp, 000000010000001
Patroler,     nil, 2,  12.,0,  5a,5d,  3h,2f,  6,0,  2, E2,  100000000000001
Dreadnaught,  X1,  2,  8.,0,  6a,6d,  3h,3f,  8,0,  2, Stl, 000000000000000
Missle Cruiser,nil, 2,  8.,0,  8a,8d,  3h,3f, 10,0,  2, Rob,  110000000000001
Annihilator,  FP, 2,  7.,0, 11a,11d, 5h,3f, 16,0,  2, Amp, 000000000000001
Submarine,    FP,  2,  6.,0,  8a,3d,  2h,3f,  6,0,  2, Aut, 000000000001001
Alien, nil, 1,  6.,0,  12a,10d,  2h,2f,  20,0,  0, no, 000000000000000
Transport Ship,X2, 2,  8.,0,  0a,3d,  3h,1f,  5,6,  4, The, 000000000000000
A.I Missile,  nil, 1, 14.,1, 20a,0d,  1h,3f,  6,0,  0, X5,  001000000000000
Nuclear Mssl.,nil, 1, 12.,2, 99a,1d,  1h,1f, 16,0,  0, Roc, 001000000000000
Envoy,        Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Spy,          nil, 0,  3.,0,  0a,1d,  1h,1f,  4,0,  6, Esp, 000000000000011
Caravan,      Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000001000000010
Explorer,     Gue, 0,  1.,0,  0a,2d,  1h,1f,  3,0,  0, Map, 000001000000010
Cybernetic Inf,nil, 0,  1.,0, 20a,12d, 5h,4f, 30,0,  0, X7,  110001101000111
Armour III,   nil, 0,  3.,0, 14a,8d,  4h,2f, 13,0,  0, X2,  000000000000111
Guardian,     nil, 0,  1.,0, 16a,14d, 5h,3f, 20,0,  1, X7,  000001101000111
Arm Troopers, nil, 0,  1.,0, 9a,8d,  3h,2f,  7,0,  1, X2,   000001001000100
Engineers,    Las, 0,  2.,0,  0a,1d,  1h,1f,  3,0,  5, Exp, 000000000000000
Wraith,       nil, 1, 14.,0, 16a,8d,  2h,3f, 18,0,  3, Sth,  110000000010001
War Mech,     X7,  0,  1.,0, 16a,12d,  3h,2f,  16,0,  0, X6,000001001000100
Multi Launcher,X7, 0,  2.,0, 11a,3d,  2h,4f, 10,0,  1, X1, 010000001000001
Airship,      X1,  1,  5.,0,  6a,3d,  1h,2f,  7,0,  0, X3,  010000001100001
Gunship,      Sth, 1,  6.,0, 10a,3d,  2h,3f,  9,0,  0, CA,  100000000000001
Jet Fighter,  X1, 1, 12.,2,  6a,4d,  2h,2f,  6,0,  3, Rad,  100000000010001
Ironclad,     E2,  2,  7.,0,  4a,5d,  3h,2f,  6,0,  2, The, 000000000000000
Heavy Rocket,   X5, 1,  8.,1,  12a,1d,  1h,3f,  4,0,  0, Roc, 001000000000000
Battle Frigate, Stl, 2,  6.,0,  5a,5d,  2h,2f,  6,2,  2, San, 000000000000000
Advanced Transport,  nil, 2,  10.,0,  0a,6d,  4h,2f,  10,6,  4, Las, 000000000001001
War Galley,   Mag, 2,  3.,0,  3a,3d,  1h,1f,  4,1,  2, Sea, 000000000100000
Fusion Warship,nil, 2,  10.,0, 16a,16d, 8h,3f, 20,1,  2, FP,  110000000001001
Space Engineer,nil, 1,  4.,0,  0a,2d,  2h,2f,  7,0,  5, Sup, 000000000000000
Steamer,      E2, 2,  8.,0,  4a,4d,  2h,2f,  5,0,  2, RR, 000000000000000
Armour I, Rob, 0,  3.,0, 10a,5d,  3h,1f,  7,0,  0, Aut, 000000000000010
Machine Gunner,  Rob,  0,  1.,0,  5a,7d,  2h,1f,  6,0,  1, Plu, 000000000000000
Troopers,     X2, 0,  1.,0, 8a,6d,  2h,1f, 5,0,  1, Plu, 000000001000100
Nuclear Sub,  X7, 2,  7.,0, 10a,4d,  2h,3f, 10,0,  2, NP,  100000000001001
Bombarder,    Too, 0,  1.,0,  7a,1d,  2h,1f,  6,0,  0, Met,  000000001000000
Beam Array,   nil, 0,  1.,0, 16a,4d,  3h,3f,  12,0,  0, U1,  010001101000001
Warp Cruiser,  nil, 1,  16.,0, 20a,12d,   3h,3f, 24,0,  0, Lab,  100000000000001
Hypersonic Fighter, nil, 1, 16.,2, 10a,4d,  2h,3f, 16,0,  3, Cur,  110000000010001
Antigrav Armour,    nil, 0,  4.,0, 16a,7d, 3h,2f, 18,0,  0, X4,  000001000000111
Grenadiers, Plu, 0,  1.,0,  5a,4d,  2h,1f,  5,0,  0, Pla,        000000001000100
;



;

@TERRAIN
Arid,       1,2,  0,1,0,   yes, 1, 5, 1,   yes, 1, 5,  1,  Pln, no,  ; Drt
Grassland,  1,2,  1,1,0,   yes, 1, 5, 1,   yes, 1, 5,  3,  Grs, no,  ; Pln
Fertile land,1,2,  2,1,0,   yes, 1, 5, 1,   For, 0,10,  6,  no, no,  ; Grs
Dense Forest,2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0, 0,  Grs, no,  ; For
Hills,      2,3,  1,1,0,   yes, 1,10, 0,   yes, 2,10,  1,  no, no,  ; Hil
Mountains,  3,4,  0,2,1,   no,  0,0, 0,   yes, 2,15,  2,  no, no,  ; Mou
Snow plains,1,2,  1,1,0,   yes, 1,10, 2,   yes, 1, 5,  0,  no, no,  ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 2,15,  3,  no,  no,  ; Gla
Swampy,     2,3,  1,1,0,   Grs, 0,15, 3,   no,  0,15,  6,  Drt,  no,  ; Swa
Dense Jungle,2,3,  1,1,1,   Pln, 0,15, 3,   yes,  1,15,  6,  For, no,  ; Jun
Ocean,      1,2,  1,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  Pln, no,  ; Oce
Oasis,      1,2,  3,1,1,
Herds,      1,2,  3,3,1,
Grassland,  1,2,  2,1,0,
Game,       2,3,  2,2,1,
Coal,       2,3,  1,3,1,
Gold,       3,4,  0,2,4,
Game,       1,2,  3,1,0,
Game,       2,2,  1,1,3,
Peat,       2,3,  1,3,0,
Gems,       2,3,  1,0,3,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Seedgrass,  1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,3,  2,1,3,
Volcanic,   3,4,  0,2,2,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,3,
Fruit,      2,3,  5,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN1
Sand,      1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Shelf,     1,2,  1,1,1,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Sediments, 1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  no,  no, ; Grs
Coral,     2,3,  1,2,1,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Tunnels,   2,2,  1,1,0,   yes, 1,5,  1,   yes, 1,5,  1,  Grs,  no, ; Hil
Land,      3,6,  0,0,0,   Hil, 0, 5, 1,   Hil, 0, 5,  1,  no,  yes, ; Mou
Sea Mounts,     1,3,  0,1,1,   no, 1,10, 1,   no,  0, 0,  0,  no,  no, ; Tun
Polar Shelf,2,2,  1,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Kelp,      2,3,  2,1,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Kelp,     2,3,  2,1,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean Floor, 1,2,  1,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Rocky,      1,2,  0,2,0,
Minerals,    1,2,  1,2,0,
Minerals,  1,2,  2,2,0,
Coral Fish,  2,3,  2,2,1,
Hydroponics,  2,2,  3,1,0,
,       3,6,  0,0,0,
Geiser,     1,3,  3,1,0,
,      2,2,  1,0,0,
Seaworm,     2,3,  3,1,1,
Seaworm,       2,3,  3,1,1,
Minerals,       1,2,  1,2,1,
Rocky, 1,2,  0,2,0,
Minerals,      1,2,  1,2,0,
Minerals,  1,2,  2,2,0,
Super Coral, 2,3,  2,3,2,
Geothermal,   2,2,  1,3,0,
,       3,6,  0,0,0,
Geiser,      1,3,  2,0,3,
, 2,2,  1,0,0,
Seaworm,      2,3,  3,1,1,
Seaworm,      2,3,  3,1,1,
Volcanic, 1,2,  1,1,1,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 1,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,1,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,1,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Permafrost, 1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Ice,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Marsh,  2,3,  0,1,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Fungus,     2,3,  1,0,1,   Grs, 0,15, 6,   no, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,1,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Marshwood,  2,3,  1,2,1,
Fungus Gems,2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,1,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Swamp Flower,2,3,  2,0,3,
Fungus Gems,2,3,  1,0,4,
Whales,     1,2,  2,2,3,


@TERRAIN3
Rust,              2,2,  0,1,1,   yes, 2,15, 1,   yes, 2, 5, 1,  Swa,  no, ; Drt
Cratored,          2,3,  1,1,1,   yes, 1, 5, 1,   yes, 2, 5, 1,  no,  no, ; Pln
Rock,              1,2,  2,1,1,   yes, 1, 5, 1,   yes, 1, 5, 5,  no,  no, ; Grs
Framework,         2,1,  0,3,2,   yes, 1,10, 1,   no,  0, 0, 0,  Swa,  no, ; For
Conduit,           3,4,  2,0,2,   no,  0, 0, 0,   no,  0, 0, 0,   no,  no, ; Hil
Raised Rock,       3,3,  0,2,1,   no,  0, 0, 0,   yes, 2, 5, 1,  Pln,  no, ; Mou
Beacon,            6,4,  1,0,3,   no,  0, 0, 0,   no,  0, 0, 0,   no, yes, ; Tun
Corrosion,         2,2,  0,1,1,   yes, 2,15, 1,   yes, 2, 5, 1,  Swa,  no, ; Gla
Orbiting Platform, 1,2,  0,2,1,   yes, 2, 5, 1,   yes, 1,10, 1,  For,  no, ; Swa
Archaic Platform,  1,2,  1,1,1,   yes, 2, 5, 5,   yes, 2,15, 5,  Mou,  no, ; Jun
Space,             1,2,  0,0,1,   no,  0, 0, 0,   no,  0, 0, 0,   no,  no, ; Oce
Exposed Wiring,  3,2,  0,3,2,
Minerals,        2,3,  1,3,1,
Relics,          2,2,  1,2,2,
Supply Pod,      2,2,  3,4,1,
Discharge,       3,3,  1,2,2,
Minerals,        3,3,  0,3,2,
Relics,          3,4,  1,1,4,
Exposed Wiring,  3,2,  0,3,3,
Minerals,        3,3,  0,3,2,
Artifacts,       1,2,  1,2,3,
,  1,2,  0,0,1,
Leakage,         2,1,  0,2,2,
Minerals,        3,3,  0,3,2,
Artifacts,       1,2,  1,2,2,
Supply Crate,    2,2,  2,4,1,
Supply Pack,     3,5,  4,2,1,
Supply Box,      2,2,  2,5,1,
Scrap,           3,4,  2,3,3,
Leakage,         2,1,  0,2,3,
Salvage,         1,2,  2,4,1,
Artifacts,       1,2,  1,2,3,
Derelict,        1,2,  0,1,1,

@SECONDARY_MAPS
1, 60,80, 3,2,  0,0,0,0,    9,4,30,  15,10,50, 0,0,0,
6, 0,0, 0,0, 0,0,0,0,    0,0,0,  0,0,0,   0,0,0,
3, 15,22, 18,2, 0,0,0,0,    3,1,50,  6,1,50,   0,0,0,

@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Technocracy,    Chief Technician, Chief Technician
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1,  1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1,  1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  1,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  1,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1,  1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  1, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  1,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0,  1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  1,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1,  1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0,  1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  1, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  -1,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Timber,
Cloth,
Salt,
Coal,
Copper,
Tar,
Wine,
Silk,
Herbs,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  J
Go to,              G


@DIFFICULTY
nOObx4
nOObx3
nOObx2
nOOb
Average
1337 (Elite)

@ATTITUDES
Worshipful
Friendly
Interested
Receptive
Neutral
Cautious
Icy
Hostile
ENRAGED


@CIVILIZE2
0		; AFl
2		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
2		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
3		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
3		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
3		; Gun
2		; Hor
0		; Ind
0		; Inv
0		; Iro
1		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
2		; Tra
0		; Uni
2		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
01000000		;Romans,      
01000000		;Babylonians, 
01000000		;Germans,     
01000000		;Egyptians, 
01000000		;Americans, 
01000000		;Greeks,  
01000000   		;Indians,   
01000000		;Russians,   
01000000		;Zulus,    
01000000		;French,      
01000000		;Aztecs,      Aztec,       0, -1,  1,
01000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
01000000		;English,    
01000000		;Mongols,     Mongol,      1,  1, -1,
01000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
01000000		;Japanese,   
01000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
01000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
01000000		;Persians,  
01000000		;Carthaginians, Carthaginian, 0,  0, -1,
01000000		;Sioux,     
01000000		; Saladin,   
01000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags

;   00000001   invisible until attack:               1 - invisible
;   00000010   non-disbandable (human players only): 1 - cannot disband
;   00000100   0-range-air-unit damage override:     1 - override damage
;   00001000   barbarian units can't be bought off:  1 - can't buy off
;   00010000   impassable terrain override:          1 - override impassable terrain
;   00100000   engineer capabilities flag:           1 - has abilities
;   01000000   barbarian unit will not expire:       1 - no expire
   

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Settlers
11111111, 00001000, 0, 0000000000000010,1111111111111111,0000000000000000, 00000000  ;Engineers
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Warriors
11111111, 00000111, 0, 0000000000000000,0000000000000000,0000000000000000, 00000100  ;Tunneler
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Archers
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Legion
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Chariot
11111111, 00001010, 0, 0000000000000000,1111111111111111,0000000000000000, 00000000  ;Musketeers
11111111, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 00000000  ;Fanatics
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Partisans
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Alpine Troops
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Riflemen
11111111, 00001010, 0, 0000000000000000,1111111111111111,0000000000000000, 00000000  ;Marines
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Paratroopers
11111111, 00001010, 0, 0000000000000000,1111111111111111,0000000000000000, 00000000  ;Mech. Inf.
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Horsemen
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Phalanx
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Elephant
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Crusaders
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Knights
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Dragoons
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cavalry
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Armor
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Catapult
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cannon
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Artillery
11111111, 00001010, 0, 0000000000000000,1111111111111111,0000000000000000, 00000000  ;Howitzer
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Fighter
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Bomber
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Helicopter
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Stlth Ftr.
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Stlth Bmbr.
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Trireme
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Caravel
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Galleon
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Frigate
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ironclad
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Destroyer
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cruiser
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;AEGIS Cruiser
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Battleship
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Submarine
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000101, 01001101  ;ALIEN!
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Transport
11111111, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 00000000  ;Cruise Msl.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Nuclear Msl.
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Diplomat
11111111, 00001010, 0, 0000000000000000,1111111111111111,0000000000000000, 00000000  ;Spy
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Caravan
11111111, 00001010, 0, 0000000000000000,1111111111111111,0000000000000000, 00000000  ;Freight
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Explorer
11111111, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 00000000  ;Extra Land
11111111, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 00000000  ;Extra Ship
11111111, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 00000000  ;Extra Air
11111111, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 00000000  ;Test Unit 1
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00100000  ;Engineer
11111111, 00000010, 0, 0000000000000000,1111111111111111,0000000000000000, 00000001  ;Wraith
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 4
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 5
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 6
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 7
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 8
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Explorer
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Extra Land
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Extra Ship
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000010, 00000000  ;Adv Transporter
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;WarGalley
11111111, 00001000, 0, 0000000000000000,0000000000000000,0000000000000010, 00000000  ;Fusion Warship
11111111, 00000010, 0, 0000000000000100,1111111111111110,0000000000000100, 00100100  ;space builder
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 4
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 5
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 6
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 7
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000010, 00000000  ;Nuke sub?
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Explorer
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Extra Land
11111111, 00000010, 0, 0000000000000000,1111111111111111,0000000000000101, 00000000  ;Warp Cruiser
11111111, 00000010, 0, 0000000000000000,1111111111111111,0000000000000100, 00000000  ;Extra Air
11111111, 00000010, 0, 0000000000000000,1111111111111111,0000000000000000, 00000000  ;Test Unit 1
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 2
		
				
@MAP_TRANSPORT_RELATIONSHIPS
0,2  ; 0/2   To Alien/Centauri world
0,1  ; 0/1   To Underworld
0,3  ; 2/3   To Orbit
2,3  ; 3/1   Centarui/Orbit
0,0  ; 4/2   None
0,0  ; 5/3   None
0,0  ; 6/1   None
0,0  ; 7/2   None
0,0  ; 8/3   None
0,0  ; 9/1   None
0,0  ; 10/2   None
0,0  ; 11/3   None
0,0  ; 12/1   None
0,0  ; 13/2   None
0,0  ; 14/3   None
0,0  ; 15/1   None

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Settlers
<none>  	; Engineers
<none>	 	; Warriors
<none>  	; Phalanx
Archers.wav  	; Archers
<none>  	; Legion
<none>  	; Pikemen
<none>  	; Musketeers
Blaster.wav  	; Fanatics
Partisans.wav  	; Partisans
<none>  	; Biplane
Riflemen.wav  	; Riflemen
Marines.wav  	; Marines
<none>  	; Paratroopers
Marines.wav  	; Mech. Inf.
<none>  	; Horsemen
Swordfgt.wav  	; HeavyHorse
GallopSword  	; WarHorse
GallopSword  	; Armourites
Swordfgt.wav  	; Armsmen
CAvalry.wav  	; BattleFrigate
Cavalry.wav  	; GuncavalryCavalry
NewArmor.wav  ; Armor
<none>  	; Catapult
Oldcannons.wav  ; Cannon
<none>  	; Artillery
<none>  	; Howitzer
<none>  	; Fighter
<none>  	; Bomber
<none>  	; Helicopter
<none>  	; Stlth Ftr.
<none>  	; Stlth Bmbr.
Trireme.wav  	; Trireme
<none>  	; Caravel
<none>  	; Galleon
<none>  	; Frigate
<none>  	; Ironclad
<none>  	; Destroyer
<none>  	; Cruiser
<none>  	; AEGIS Cruiser
<none>  	; Battleship
<none>  	; Submarine
Unspeakable.wav	; Alien!
Transport.wav  	; Transport
<none>  	; Cruise Msl.
<none>  	; Nuclear Msl.
<none>  	; Diplomat
Spysilencer.wav ; Spy
<none>  	; Caravan
<none>  	; Freight
<none>  	; Explorer
Blaster.wav  	; CyberInf
Extra1.wav  	; AdvTank
Blaster.wav  	; Guardianmech
Extra1.wav  	; PowerAmrour
<none>  	; Genomers
Helishot.wav  	; Gravship
NavBttle.wav   ;SiegeCannon
Missile.wav; MLRS
Airship.wav  	; Airship
helishot.wav  	; gunship
jetcombt.wav  	; JetFighter
biggun.wav  	; Ironclad
<none>  	; Rocket
biggun.wav  	; Armsmen
<none>  	; Fusionship
Trieme.wav  	; WAr Galley
Blaster.wav  	; Longship
Trieme.wav      ; Constructor
Biggun.wav  	; Galleon
NewArmor.wav	; ArmourI
Marines.wav  	; MachineGunner
Riflemen.wav 	; Troopers
Torpedos.wav     ; Ballista
Bombard.wav 	; Bombard
Blaster.wav  	; BeamArtil
Jetbomb.wav  	; warpcruiser
Dreadnought.wav	; Hypersonic
Excelsior.wav  	; Gravtank
Infantry.wav  	; Grenadiers

@RIVERS
River,          ; map 1
Chasm,          ; Undersea
River,          ; Centauri
Rift,          ; Spaceio

; please do not remove line

